Adventure
It might appear that adventure games are a subgenre of action adventure (or vice versa) because both involve exploration and item collection. However, where action adventure games populate their worlds with enemies, adventure games use puzzles, and that proves to be a game-changer. In adventure games, the fobs you collect are used to solve the puzzles, so if you don’t have the right stuff, you can’t really play the game. So genre entries end up being more about scouring the environment for any interactive item, no matter how small, and then puzzling over the random debris in your pockets (in case it’s not intuitively obvious to you that the best way to traverse a zip line is using a rubber chicken with a pulley in the middle).
Notable examples
• The Curse of Monkey Island
• Day of the Tentacle
• Professor Layton and the Curious Village
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