So World of Warcraft recently hit 11 million subscribers–big freakin’ deal. It turns out that Call of Duty 4 has 14 million (though in all fairness, it’s not terribly surprising that more people are playing a 5 minute multiplayer action game than a 300 hour MMORPG). In apparent celebration of this fact, Robert Bowling, Infinitum Ward community manager posted some basic descriptive statistics about the popular FPS on his blog.
Probably the most interesting factoid is that, of all the people kicking your butt when you log on, only about half have bothered to complete the game. It’s certainly true that fighting humans demands a different skill set than fighting scripted AI, but this means that most players have missed Call of Duty 4′s succinct and generally excellent campaign mode. Hell, after listening to the chatter, I’m pretty sure that half of them don’t even know what a ghillie suit is.
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Tags: Call of Duty 4: Modern Warfare · statistics · World of Warcraft1 Comment
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With the acquisition of Blizzard, Activision owns both of these franchises, not to mention the Red Octane portion of the Guitar Hero lineup (the guys who went on to make Guitar Hero III, rather than Harmonix, who went on to make Rock Band). It’s impressive what a lot of money and and eye for successful games can do.
Somehow, I doubt they’re crying themselves to sleep over their Blizzard purchase that doesn’t have as many users as it’s CoD property: to play CoD online, users must have an XBox Live Gold account ($7.99 monthly to Microsoft), while to play WoW, users have to pay $14.99 monthly to Blizzard.
I wonder, would the relative populations would be different were the costs to the consumer the same? The difference in price may be small enough to be insignificant to people with a hobby as expensive as gaming.