As Nintendo has passed from the Gamecube, through the DS, and to the Wii, they’ve gotten better at bridging the gap between developers and Nintendo’s constantly fluctuating vision of interactivity. Nobody ever really figured out how to make good use of the Gamecube-GBA connectivity, and it took a year and Canvas Curse before anybody really did anything with the DS’s touch controls. It took still less lead time before Wii waggle started catching on. The incredible shrinking lead time derives partly from increasing developer interest as Nintendo’s market presence grows, but it’s also because Nintendo has learned something that authors figured out centuries ago: show don’t tell. If there’s a series that’s as much tech demo as it is video game, it has to be Warioware, and guess what? Warioware: Snapped accompanies the newly camera-enriched DSi as a downloadable game. Read on for our impressions.
Entries from April 2009
GDC 2009: Warioware Snapped! Impressions
April 13th, 2009 No Comments
Tags: GDC · GDC 2009 · Nintendo · Warioware: Snapped!
GDC 2009 Street Fighter IV Hands On (Bonus Sunday Edition)
April 12th, 2009 No Comments
Tags: fighter · GDC 2009 · Street Fighter IV
GDC 2009: Kid the World Saver Hands On
April 10th, 2009 No Comments
Kid the World Saver turned out to be a constructive twist on the point A to point B retro platformer formula. It’s a game less about action and heroics than the title might suggest, and more about paving the way to Kid’s destiny.
Tags: GDC · GDC 2009 · IGF · Kid the World Saver
GDC 2009: Night Game Hands On
April 10th, 2009 No Comments
Night Game is an original puzzle game set as a side-scrolling platformer. The game is visually striking, has great music, and is different from other puzzle games we’ve played in the past. This Wii-exclusive title finally cashes in on the promises of third-party developed novel gameplay to owners, though the controls use the NES configuration of the Wii-mote.
Tags: GDC 2009 · platformer · puzzle
GDC 2009: Cletus Clay Hands-On
April 8th, 2009 No Comments
Cletus Clay is shaping up to be a tight little 2D brawler; more so than the videos really capture. The game follows the exploits of Cletus and Emmett, whose livestock has been unjustly stolen by alien influences. Keeping with the dignified reputation rednecks have as cultural emissaries, Cletus and Emmett go on a booze-fuelled campaign of revenge and livestock liberation.
Hit the jump for what we learned from developer Tuna Snax.
Updated 4-9-9!
Tags: Cletus Clay · GDC 2009
GDC 2009: FEIST Hands On
April 8th, 2009 1 Comment
FEIST is a charming platformer that focuses on simplicity and fun. The student-developed title currently sports five levels of “go from the left side of the screen to the right side,” with the unusual twists of a silhouetted art style and procedurally-generated content. The way the students put the game together, however, is the key to why this title feels like such a solid piece.
Tags: GDC · hands-on · platformer
GDC 2009 Unbound Saga Impressions
April 6th, 2009 No Comments
Comic books seem all the rage today (Batman, Spiderman, Watchmen), and so too are all things retro (Street Fighter IV, anyone?). So why not mush them pleasantly together? That seems to be the thinking behind Vogster Entertainment’s upcoming PSP title, Unbound Saga. This “updated” classic brawler takes place within a comic book world, but has shiny modern (well, portable modern) graphics. If you’re a fan of brawlers and own a PSP, chances are that this title will fit well in your collection.
Tags: brawler · GDC · impressions
GDC 2009 Blueberry Garden Hands-On
April 1st, 2009 No Comments
We couldn’t get our hands on a few of the IGF games before the GDC took place, but IGF entry thankfully required the a playable demo for the expo hall. For the next few news posts, we’ll be doing postmortems for the 11 unplayable IGF games to fill in the gaps from the impressions. Today’s game is: Blueberry Garden.
Tags: blueberry garden · GDC · IGF
Squeenix Raids Eidos’s Tomb, Leaves Supervisor
April 1st, 2009 No Comments
The ink is all but dry on Square-Enix’s Eidos buyout, and the growing company will be making some changes. Perhaps the most surprising is that Squeenix has indicated that Yoshinori Kitase would be “ideally suited” to a supervisory role on the Tomb Raider series. The directorial luminary of notable games like Chrono Trigger, several Final Fantasy titles, and the upcoming Final Fantasy XIII will likely be assigned to correct mismanagement the Lara Croft’s IP. Gamasutra recently scored an interview with Kitase, and we’ve prized some choice quotes from the text and have some commentary on what they’ll mean for Lara Croft’s future. Hit the jump for the full feature.
Tags: buyout · Eidos · Square Enix
