I normally shy away from plugging blogs lest the site collapse into gaming cultural ephemera, but 1up writer and editor Jeremy Parish has posted a killer Zelda retrospective at gamespite.net. It’s not particularly notable as a look at the game itself, but rather as an insight into how The Legend of Zelda bridged the gap between adventure games and action adventure. I noted that the genre boundary between adventure and action adventure games is blurry a while back, but Parish is talking about how The Legend of Zelda amounts to a graphical front end for a classic text adventure. Go give it a read if you’re interested in how gaming became what it is today.
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