Tag made a big splash at the Independent Games Festival by taking home the best student game award, so it might come as no surprise that it was included in the PAX 10. We had a chance to speak to Tejeev Kohli, who had his fingers in programming, input, logic, and just about everything else in the game. Read on for the team’s future plans and their insight into the differences into PAX and the Independent Games Festival.
Pixelsocks: Can you tell me about your game?
Tejeev: Tag: The Power of Paint is a student game that we made while we were at DigiPen. It was our junior year project, and we worked on it for about a year and a half.
It’s a first person shooter, and it’s all about painting. There are different colors of paint, and the different colors give you different powers. With green, you can jump—you bounce if you run across it, or you can wall jump if it’s on a wall. Red will give you speed; it will help you jump across long gaps and avoid obstacles. You also have blue so you can stick—if you paint blue on a wall, you can walk on it, and if you paint blue on the ceiling, you can walk there. You use the paints to solve puzzles and get to the goal of a level.
Pixelsocks: Is this the build that you had at the IGF?
Tejeev: Yes, it’s the exact same one. We graduated in March, so we haven’t worked on this game since then, except to fix two or three bugs that were reported.
Pixelsocks: Is your team still together?
Tejeev: We’re still together and working on something, but we can’t talk about it yet. We’ll probably let people know about it soonish. We’ve talked to a few publishers, but we’re still deciding how we want to do things.
Pixelsocks: Have you learned anything different about your game at the Independent Games Festival and here at PAX?
Tejeev: At the IGF, it’s all industry professionals walking the show floor. The questions we got were all about what technology and game engine we used. However, here at PAX, the people on the show floor are game players. They mostly just say, “that’s a good game, I’ll play that,” or if they get stuck on a puzzle, there’s someone standing next to them to help. The big thing is just how many people get to play the game here, so we’ve gotten some good feedback. Just watching people play, I can see how a puzzle was wrong.
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