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Entries from February 2010

Metroid: Other M and the Garden Path

February 26th, 2010 No Comments

Is it just me, or does something seem a little off about Metroid: Other M? It’s subtle, so bear with me for a moment.

According to 1up, the game will open by revisiting the climactic finale of Super Metroid. If you weren’t gaming in the mid-90′s (poor soul), here’s the cliff’s notes: intergalactic bounty hunter Samus Aran exterminated every Metroid on their homeworld, but the last larva hatched and imprinted on her. It was later abducted by space pirates, but the larva remembered Samus and sacrificed itself to protect her from series adversary Mother Brain. It’s one of the first good examples of integrated nonverbal storytelling in gaming, and it tugs at old gamers’ heartstrings. A followup has been a long time coming, so that’s all well and good.

Now consider that Other M developer Team Ninja is making a significant departure from Metroid as it has been previously established. The first series of games were 2D platformers, and Retro Studios adapted the series to 3D in the Metroid Prime trilogy as a deliberative FPS. Metroid: Other M is again another beast. It’s pacing the game to be more action-oriented, and pitting Samus against waves of enemies. At the same time, the controls are being scaled down to the sideways Wii remote, so the mechanics are being built with an eye to accessibility over control. It should be interesting to see how the new approach plays out, and history will do the critical analysis of what worked and didn’t. However, Team Ninja will almost certainly make a better game by following their creative vision than by making concessions to reactionary fans.

So what’s the problem?

These two facts don’t fit well together. Making an appeal to Super Metroid invokes older series tenets. Following that invocation with a drastic change in pacing and mechanics is like leading gamers down the garden path. Even if the lead-in is good and the game is good, the jarring shift from one to the other may leave players feeling duped. When Retro made Metroid Prime, they made a break with series continuity by hollowing out a space in the story and building their own game inside it (hence the prime). Team Ninja may be building themselves a cage of expectations, and they’re courting gamer ire if they can’t escape it.

I really hope they can.

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2010 Will be Good to Nintendo

February 24th, 2010 No Comments

Dust off your Wii, because 2010 is the year that Nintendo remembers that they’re a development house. The Nintendo Summit took place today (via 1up), and the developer/publisher/console manufacturer announced a whole slew of release dates. The biggest by far is Super Mario Galaxy 2, which will arrive on May 23. Nintendo released a new [...]

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Review: Plants vs. Zombies

February 22nd, 2010 No Comments

The iPhone port of Plants vs. Zombies isn’t quite as feature rich as its counterparts, but it’s also a tenth of the price. The smart tower defense gameplay and adorable aesthetic remain intact, and the touch interface is actually superior to other ports. It’s only a pity that the reduced content will cut down on the time you’ll spend with such an excellent game.

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Ubisoft Suspicious of Your Money

February 19th, 2010 No Comments

Every now and again, someone pronounces PC gaming dead, but it might really be happening this time. MTV Multiplayer is reporting that the PC distribution of Assassin’s Creed will ship with some bloodthirsty DRM. In addition to the usual requirement that you be online to start the game, Ubisoft also wants you to maintain a [...]

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Blizzard Earns $1M for Charity, Keeps Remainder

February 17th, 2010 1 Comment

News item If you doubt the viability of cosmetic fob microtransactions, Blizzard has 220,000 reasons why you’re wrong. That’s how many people bought a Pandaren Monk pet from the Blizzard store. The MTV Multiplayer blog crunched the numbers from Blizzard’s Make-a-Wish charity drive, which announced a $1.1 million take for sick kids. At $5 a [...]

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Review: Bioshock 2

February 15th, 2010 2 Comments

Bioshock 2 manages to feel overly familiar and awkwardly different at the same time. The storytelling and ambience ape its predecessor while the mechanics shift away from role-playing and toward FPS. However, it’s difficult to fault developers for sticking with the formula that gave them a game of the year, and the polished plasmid/shotgun gameplay is still there for everyone who liked it the first time around. It’s just ironic that Bioshock is always overshadowed by expectations.

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The Real Meaning of Valentine’s Day

February 12th, 2010 No Comments

Celebrate the real meaning of Valentine’s Day this year: artificial hyper-consumerism. A group of six independent development houses have banded together at theindiebundle.com to sell six of the best indie games from the last two years. For a total of $20, you can get your hands on all six of: And Yet It Moves Auditorium [...]

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Starcraft 2 Hits Beta

February 10th, 2010 No Comments

Kiss your loved ones goodbye, because Activision-Blizzard is about to steal them away. In a conference call to discuss its fourth quarter 2009 results, the development/publishing giant mentioned that the Starcraft 2 beta would open this month. The long-awaited sequel to Blizzard’s seminal real-time strategy game has been about a decade in the making, so [...]

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Review: Overlord II

February 8th, 2010 No Comments

Overlord II is an improvement over the first game in every way. Gameplay is more varied, the writing is consistently funny, and decorating your dark Fortress has never been manlier. The improvements diminish the challenge somewhat, but who subjugates the strong, anyway?

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Blizzard Impatient for Augmented Reality

February 5th, 2010 No Comments

The World of Warcraft is impinging on real life again. Not to worry, nobody’s recently dead or addicted, but you can now reach out and touch Azeroth by 3G. According to Icrontic, Blizzard is integrating Warcraft‘s auction house with the popular Armory website. Warcraft fans will already be familiar with the Armory; it’s a web-accessible [...]

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