Pixelsocks.com

Castlevania: Harmony of Despair Trailer

June 18th, 2010 by pixelsocks

The real reason E3 is so exciting this year is because developers are taking old franchises in new directions. Wednesday we hit up Kirby, and today is Castlevania:

.

Why yes that is a ultiplayer take on the Symphony of the Night formula. Konami has been working up to this for years–recall that bizarre race mode and eventually co-op in the portable Castlevania entries–but it looks like the idea is finally ready for primetime. The shaky-cam footage reveals Jonathan Morris, Shanoa, and even a friendly skeleton (though that could just be a transformed Soma Cruz) as playable, and they each have retained at least the appearance of their native gameplay mechanics. It’s hard to tell from low-res footage, but the game appears to reuse art assets from previous Castlevania iterations. For instance, the spike wheels should look uncomfortably familiar, and you’d probably rather forget the laser-breathing boss at the top of the stage.

However, that’s where the retread loses the trail. Probably the biggest change is that, instead of forcing players into a room together, the game runs the entire level all the time. Players can split up and zoom in and out on the action to track their allies and plan a route to the richest treasures. This also means that bosses and other level features can affect you at any time and at a distance. In other movies you can see players draining water from room to room to solve puzzles and clear a path. In smaller changes, you appear to equip items immediately, which makes sense in an action-based multiplayer game. Any kind of character development beyond that appears to have been stripped out, however.

Castlevania: Harmony of Despair comes out during this year’s Xbox: Summer of Arcade, so you can expect it in the next few months. Isn’t it nice to see an announcement you don’t have to wait a year for?

Share

No related posts.

Related posts brought to you by Yet Another Related Posts Plugin.

Tags:   · · No Comments

Trackback to this article.

Leave A Comment

0 responses so far ↓

  • There are no comments yet...start a discussion using the handy form.