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	<title>Pixelsocks.com &#187; Feature</title>
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	<link>http://www.pixelsocks.com</link>
	<description>Where games go to find out what they&#039;re worth</description>
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		<title>An Open Letter to Nintendo Re: 3DS</title>
		<link>http://www.pixelsocks.com/2011/08/17/an-open-letter-to-nintendo-re-3ds/</link>
		<comments>http://www.pixelsocks.com/2011/08/17/an-open-letter-to-nintendo-re-3ds/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 03:32:35 +0000</pubDate>
		<dc:creator>pixelsocks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=5195</guid>
		<description><![CDATA[Dear Nintendo,

I hear you've had some problems recently. The 3DS didn't sell at your asking price, and third party devs are cancelling and and delaying games until they're sure the release will pay off. You've had to slash the price until you're subsidizing each console like a common gaijin. Somewhere along the way your stock kinda lost 20% of its value, and now your investors want you selling games on the App Store. I'm no professional analyst, but I'm pretty sure that means they want you to close your hardware divisions and follow Sega into the echo chamber. Even I've had doubts. I customarily give you a year to argue your latest INSANE idea, because you've pulled it off so often. This time though? 3D? The desperation play that movie studios make every time they have a midlife crisis? Add that to the sales, the uncharacteristically steep and early price cut, and the stock price, and everyone can smell your blood in the Blue Ocean.

I figure this is the closest you'll ever come to a teachable moment, so I hope you'll read this letter through. Everybody says Apple is eating your lunch. This much is true. They also say it's because video games cost $1 now. That part is bullshit. Let me explain.

You built your earlier dominance on the Blue Ocean strategy. It was a crazy idea that everyone would like games if they weren't so expensive and hard to play. This part worked and worked well for both consoles and portables. In fact, when Apple decided to integrate a digital distribution platform into their iThings, gaming was finally mainstream enough to explode. Tap twice and pay a buck? I'll try that. Maybe Apple planned it that way and maybe they were lucky, but they certainly capitalized on the phenomenon. 

Developers and publishers both saw easy money in the app store and started developing for it. Right around the same time, Satoru Iwata was shooting his mouth off about how Nintendo doesn't WANT "garage" devs. And so all the talent that's driving the bazillions in digital income went to the App Store. And Steam. And PSN. And (god help them) XBLIG.

When Apple swam into your blue ocean, they didn't steal the fish; they stole the algae and the krill. Your ecosystem is losing producers, and the the whole thing will collapse if you don't get them back. Nobody is talking about you because everybody is talking about <em>Angry Birds</em>, or <em>Infinity Blade</em>, or <em>Ms. Splosion Man</em>. 

So you need to do two things. First you need a digital store for the 3DS that actually works. It needs to be shockingly easy to find, buy, and talk about games. That crazy user interface team that made the Wii? Find their software equivalent, and set them working on a way to make the store amazing. Don't say no when they suggest that you tie game purchases to some sort of account. Building the infrastructure will be difficult, costly, and dangerous, but you can't really get around it. I mean, unless they come up with some INSANE idea that does the job.

Second, you need to choke on your hubris for a minute and start courting some smaller developers. They make small scale and relatively inexpensive projects that are perfect for digital distribution. There are a lot of small developers who share your outlook that premium game content is worth paying for, and they make projects to match. Most of the successful developers I've met make their games cheaply and fast, which is the pace you'll need to get the ball rolling. Best of all, indie developers know the digital market, which is a place where you sorely need some pointers.

Most of the indies I've met make games that would be perfect for you. Both <em>Brainpipe </em>and <em>Aaaaaa!! </em>were practically made for 3D. <em>Osmos </em>is a perfect touch game. Whatever happened between you and Team Meat, maybe you can fix it. If it helps, I have Dejobaan <a href="https://twitter.com/#!/dejobaan/status/85451102170005504">on the record</a> saying they'd love to port <em>Aaaaaa!!</em> to 3DS. Those are just the games from successful developers; right now somewhere there's an indie team that would sacrifice a goat for a little promotion and a platform with some name recognition.

You don't need to swallow your pride with the hubris, though. Put the young hopefuls through the QA ringer until they meet your quality standards. Negotiate with the freelance pros. Do the work to make a store where it's easy to buy the best games on the market, and you'll find that the customers and eventually the big name third parties will come with it. Regardless of what you do, try to remember that you sell a console with its games. So get some games on the 3DS before it vanishes into irrelevance. There's still a holiday season before the console really strikes out, you can do this.

Best,
Pixelsocks.com


Related posts:<ol><li><a href='http://www.pixelsocks.com/2011/04/22/nintendo-rallies/' rel='bookmark' title='Permanent Link: Nintendo Rallies'>Nintendo Rallies</a> <small>Do you know where your Wii is? If your answer...</small></li>
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		<item>
		<title>Blizzard Releases Genie From Bottle</title>
		<link>http://www.pixelsocks.com/2011/08/02/blizzard-releases-genie-from-bottle/</link>
		<comments>http://www.pixelsocks.com/2011/08/02/blizzard-releases-genie-from-bottle/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 15:26:19 +0000</pubDate>
		<dc:creator>pixelsocks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=5172</guid>
		<description><![CDATA[Blizzard invited journalists to take a crack at the Diablo 3 demo that&#8217;s slated for release this Q3, and the internet is abuzz. Small wonder, because it&#8217;s now apparent you&#8217;ll be getting a completely different game than you expected. There have been a lot of minor reveals, it&#8217;s really just three facts setting the intenet [...]


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		<title>Portal 2 ARG Has Real Consequences</title>
		<link>http://www.pixelsocks.com/2011/04/15/portal-2-arg-has-real-consequences/</link>
		<comments>http://www.pixelsocks.com/2011/04/15/portal-2-arg-has-real-consequences/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 23:53:27 +0000</pubDate>
		<dc:creator>pixelsocks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=4957</guid>
		<description><![CDATA[Hints and rumors from the Portal 2 ARG have been circulating for days, but Valve just came right out and said it: Portal 2 may release early, but only if you contribute. ARGs (alternate reality games) generally play a marketing role in the games industry. Developers code hidden messages about their games (release dates, features, [...]


Related posts:<ol><li><a href='http://www.pixelsocks.com/2011/04/13/stop-procrastinating-and-buy-portal-2-already/' rel='bookmark' title='Permanent Link: Stop Procrastinating and Buy Portal 2 Already'>Stop Procrastinating and Buy Portal 2 Already</a> <small>Oh hey, did you hear they&#8217;re making a sequel to...</small></li>
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		</item>
		<item>
		<title>There&#8217;s a Sociopath at the End of This Article</title>
		<link>http://www.pixelsocks.com/2011/03/29/theres-a-sociopath-at-the-end-of-this-article/</link>
		<comments>http://www.pixelsocks.com/2011/03/29/theres-a-sociopath-at-the-end-of-this-article/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 15:13:57 +0000</pubDate>
		<dc:creator>pixelsocks</dc:creator>
				<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/2011/03/29/theres-a-sociopath-at-the-end-of-this-article/</guid>
		<description><![CDATA[If you listen to Japanese <a href="http://www.pixelsocks.com/2009/07/04/genre-primer-final-entries/">RPGs</a>, all the protagonist whining might convince you that it sucks to be the hero. Don't listen though, because it's actually a pretty sweet gig. You get to slay monsters, pillage any house you want, and the world quite literally turns on your command. There is a darker side, though. Something about absolute power; I wasn't really paying attention.


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		</item>
		<item>
		<title>EA Sports Joins Ubisoft With Paperless Manuals</title>
		<link>http://www.pixelsocks.com/2011/03/21/ea-sports-joins-ubisoft-with-paperless-manuals/</link>
		<comments>http://www.pixelsocks.com/2011/03/21/ea-sports-joins-ubisoft-with-paperless-manuals/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 00:54:19 +0000</pubDate>
		<dc:creator>pixelsocks</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=4908</guid>
		<description><![CDATA[Some days I hate being right. Gamasutra is reporting another nail in the coffin for game manuals as we know them. EA Sports, one of the publishing supergiant&#8217;s most productive arms, announced that it will abandon paper manuals starting with the release of Fight Night Champion. Future games will all ship with ingame manuals to [...]


Related posts:<ol><li><a href='http://www.pixelsocks.com/2011/03/19/battleblock-theatre-intro/' rel='bookmark' title='Permanent Link: Battleblock Theatre Intro'>Battleblock Theatre Intro</a> <small>The Behemoth doesn&#8217;t maintain the most breakneck release schedule, but...</small></li>
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		<item>
		<title>Dragon Age Pushes My Buttons</title>
		<link>http://www.pixelsocks.com/2011/03/01/dragon-age-pushes-my-buttons/</link>
		<comments>http://www.pixelsocks.com/2011/03/01/dragon-age-pushes-my-buttons/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 02:24:05 +0000</pubDate>
		<dc:creator>pixelsocks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[dragon age: origins]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=4839</guid>
		<description><![CDATA[Ok, that's enough sick days. Time to get back in the saddle.

Before I start critiquing, let me just say that I enjoyed <em>Dragon Age</em>. Bioware has been iterating the same basic formula for so long that they've made it a science. That's not colloquial, I mean they've worked out a principled rubric to replicate positive results. They have a transparent affection system for NPCs, skill-based dialog trees, strategic realtime combat, and a suite of other features that dispense good voice acting and even (sometimes) good writing. I like <em>Dragon Age</em> for all these reasons, and I have the 100-hour saved game to prove it.

I just wish that I hadn't spent 40 of those hours browsing the damned menus.


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		</item>
		<item>
		<title>The Best Games of 2010: Wisdom of Crowds Edition</title>
		<link>http://www.pixelsocks.com/2011/01/03/the-best-games-of-2010-wisdom-of-crowds-edition/</link>
		<comments>http://www.pixelsocks.com/2011/01/03/the-best-games-of-2010-wisdom-of-crowds-edition/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 06:27:57 +0000</pubDate>
		<dc:creator>pixelsocks</dc:creator>
				<category><![CDATA[Feature]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=4646</guid>
		<description><![CDATA[The holidays are gone and took the old year with them. And just like that, it's time once more to hear the wisdom of crowds.  If you're not <a href="http://www.pixelsocks.com/2009/01/05/the-best-games-of-2008-wisdom-of-crowds-edition/">already</a> <a href="http://www.pixelsocks.com/2010/01/11/the-best-games-of-2009-wisdom-of-crowds-edition/">familiar </a>with the concept, it's that special time each year when I abuse the principles of descriptive statistics and a convenience sample of critical outlets to expose the one true game of the year.


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		</item>
		<item>
		<title>Light and Attrition in Amnesia</title>
		<link>http://www.pixelsocks.com/2010/12/08/light-and-attrition-in-amnesia/</link>
		<comments>http://www.pixelsocks.com/2010/12/08/light-and-attrition-in-amnesia/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 07:07:44 +0000</pubDate>
		<dc:creator>pixelsocks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Amnesia]]></category>
		<category><![CDATA[attrition]]></category>
		<category><![CDATA[frictional games]]></category>
		<category><![CDATA[light]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=4601</guid>
		<description><![CDATA[I can't claim to be a game designer. Honestly, I regard fun-craft with the kind of excited intimidation that a younger man might reserve for sex. I have however seen a lot of good and bad design over the years, so I'm probably qualified to write a little love note to Frictional Games.



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		</item>
		<item>
		<title>The Sacrifice Should Never Be Feedback</title>
		<link>http://www.pixelsocks.com/2010/10/18/the-sacrifice-should-never-be-feedback/</link>
		<comments>http://www.pixelsocks.com/2010/10/18/the-sacrifice-should-never-be-feedback/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 06:26:11 +0000</pubDate>
		<dc:creator>pixelsocks</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[the sacrifice]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=4431</guid>
		<description><![CDATA[I played through <em>The Sacrifice</em> before running through it with my regular <em>Left 4 Dead</em> group (sorry guys).  When a zombie apocalypse FPS promises to roll credits after you go out in a blaze of glory, it's worth some investigation. Games have been inching away from death as a punishment and toward death as a mechanic, and their progress and mistakes are fascinating.


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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Torchlight 2 Impressions</title>
		<link>http://www.pixelsocks.com/2010/10/11/torchlight-2-impressions/</link>
		<comments>http://www.pixelsocks.com/2010/10/11/torchlight-2-impressions/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 06:34:32 +0000</pubDate>
		<dc:creator>pixelsocks</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[runic games]]></category>
		<category><![CDATA[torchlight 2]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=4415</guid>
		<description><![CDATA[When your bottle already catches lightning, you probably shouldn’t go back to the drawing board. <em>Torchlight</em> <em>2</em> has plenty to offer for an early alpha, but most of the changes focus on strengths from the first game.  


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