Interview with Andrew Williams and Andy Ray of Impulse

September 6th, 2008 1 Comment

Andrew Williams and Andy Ray took a few minutes to talk about their team’s entry to the PAX 10: Impulse. It’s a physics game in the same vein as Strange Attractors 2 where the player navigates a magnetic avatar from point to point in complex levels loaded with positive and negative surfaces. Adding a wrinkle to the play model, players can give their avatars a little explosive boost to circumvent the tyranny of magnetism. It’s somewhere between playing with magnets and rocket jumping.

In addition to their game, click on the jump to hear about the design challenges of attraction and repulsion, and how to use a game’s camera to focus exploration gameplay and avoid tedious meandering.


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