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Interview with Andy Hull of What is Bothering Carl?

October 23rd, 2009 No Comments

I was just chatting with Andy Hull after this interview, and he said, “Every design decision matters more when there aren’t many to be made.” He’s in a position to know, because his game, What is Bothering Carl? targets young children. It makes his game the odd duck in a pool of ten odd ducks, but Andy’s insight is all the more interesting for being on the outside looking in. Read the full interview for how complicated it is to keep things simple, what it’s like to be stuck outside the mainstream, and a few ins and outs of running a one-man operation.

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