In today’s interview, I chat with Brendan Mauro: lead (and sole) artist on IGF Finalist Cogs. The game brings sharp modern visuals to a classic puzzle concept, while taking the sliding tile puzzle from 2D to 3D. Check out the full interview for Brendan’s thoughts on his art’s purpose, updating a classic puzzle, and even localizing your game for cats in funny pictures.
Cogs Interview With Brendan Mauro
March 18th, 2010 No Comments
Tags: Brendan Mauro · cogs · excellence in design nominee · GDC · gdc 2010 · IGF · IGF 2010
