Shortly after Blizzard tried to transfer their China licensing to a new third party, the national World of Warcraft servers went silent. This fracas has been ongoing for a month now, and the blogosphere has been doing some speculative math about it. It turns out that about five million of Warcraft’s eleven million subscribers are [...]
Warcraft Shrinks by Half
July 10th, 2009 No Comments
Tags: Blizzard · china · World of Warcraft
China To Tax Virtual Earnings
November 7th, 2008 No Comments
Well, it’s finally happened. Some government has noticed that electronic currency is just scrip and they aren’t getting a piece of the action. The Wall Street Journal is reporting that China plans to levy a 20% tax on virtual earnings. Ostensibly, this tax targets currency resellers who buy currency from gamers and distribute it with a markup (think gold farmers). Not that China can really be blamed for its interest, seeing how 20% of $500,000,000 isn’t chump change. Of course, $500M is just from gold farming. Other vendors actually sell scrip that can be used for instant messenging, virtual goods, and pretty much the entire rainbow of virtual assets and services.
Interestingly, this tax seems to target only individual profits–companies are exempt. Worse still for the individual, if they cannot produce a receipt of sale, the government gets to determine the fair value of the transaction.
I wonder how feasible this will be. It seems like a tricky problem to track all these transactions and enforce the policy.
Tags: china · scrip · tax · virtual currency · virtual economy
