Dreamside Maroon was one of the quietest games at the IGF. It’s unusual to find a peaceful game in the Expo din of networking and violent sound effects. Programmer Justin Whitney was available to talk about player motivation in his quiet game, the role of feedback in a sandbox, and some unexpected interpretations .
Dreamside Maroon Interview With Justin Whitney
April 15th, 2010 No Comments
Tags: Dreamside Maroon · GDC · gdc 2010 · IGF · IGF 2010 · Justin Whitney · Student Showcase
