I have one big regret about my Rocketbirds Revolution! interview. It was the perfect chance to unpack a pervasive problem with a thoughtful and interested developer. I blew it because I was low on time and didn’t realize he’d be so interested in the issue. This article makes amends for that failure: today I explain a usability problem called interference.
Interference
June 9th, 2010 1 Comment
Tags: halo · interference · Left 4 Dead · rocketbirds: revolution
