We didn’t get a chance to talk to Jakub Dvorský at the Independent Games Festival, and it was our loss. The CEO of Amanita Design shared a lot of details about the upcoming Machinarium that might not be obvious from their advertising and site. Read on to learn about the role of language in adventure games, the game’s gorgeous art, and why you should buy it directly from Amanita over a traditional publisher.
Interview with Jakub Dvorský of Machinarium
October 7th, 2009 1 Comment
Tags: Amanita Design · interview · Jakub Dvorský · Machinarium
