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2010 Will be Good to Nintendo

February 24th, 2010 No Comments

Dust off your Wii, because 2010 is the year that Nintendo remembers that they’re a development house. The Nintendo Summit took place today (via 1up), and the developer/publisher/console manufacturer announced a whole slew of release dates.
The biggest by far is Super Mario Galaxy 2, which will arrive on May 23. Nintendo released a new [...]

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The Apologist: How I Learned to Stop Worrying and Love the Super Guide

December 21st, 2009 No Comments

Nintendo hasn’t betrayed the hardcore gamers they created.

There, I said it and I’m glad.

However, it can be hard to reconcile Nintendo’s culture of accessibility with that position. It seems like every game gets a little easier and steals a little more agency from the player. Even the ridiculous fantasy that Nintendo’s games would play themselves has come true in New Super Mario Bros. Wii with the Super Guide. What’s a gamer to think when Nintendo picks up the controller for us and does all the hard stuff? Well, choke on your pride for a minute and listen to why the Super Guide might be a good thing.

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The Wii Isn’t Kiddie, It’s Girlie

November 27th, 2009 No Comments

Reggie Fils-Aime gave a presentation earlier this week at the BMO Capital Markets meeting where he claimed that the Wii accounts for 80% of female “primary players.” Put another way, Nintendo just laid claim to 80% of female console owners (though the stats don’t include PCs or portables). The president of Nintendo of America went [...]

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Review: New Super Mario Bros. Wii

November 23rd, 2009 3 Comments

new SMB wii banner

There’s been a gradual upsurge in oldschool 2D gaming recently, albeit on the sly. The burgeoning casual and portable markets have converged with increasing visibility for indie developers and digital distribution. Set it all against the recession as a backdrop, and suddenly the cheap simple games of yesteryear start looking pretty good. Nintendo can smell these things coming like sharks smell blood in water, and so we have New Super Mario Bros. Wii, the first AAA 2D console platformer in ages.

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Hands-on: The Legend of Zeda: Spirit Tracks

October 5th, 2009 No Comments

Nintendo brought the E3 demo for Zelda: Spirit Tracks to PAX, and it feels awfully familiar. Players of Phantom Hourglass will recognize the cel-shaded art and the draw-to-interact mechanics (and perhaps the faintest whiff of reheated ideas), but old is boring. The demo notably offered vignettes of a dungeon crawl and a train run.

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Rumor Mill: Wishful Thinking Edition

August 26th, 2009 No Comments

The rumor mill has been running overtime this week, with patents, trademarks, and offhand developer mutterings flying everywhere. You’d think that with BlizzCon only just passed and PAX coming in hard on its heels there’d be other things to talk about. However, I suspect that the gaming press has a deep-seated need to manufacture [...]

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Tingle Loves the Ladies

June 24th, 2009 No Comments

That’s right! He’s single, Ladies!

Following up on the Tingle teaser seen in Famitsu two weeks ago, Nintendo has announced that the fairy-obsessed mapmaker from Majora’s Mask is getting a second game. It seems that Nintendo is trying to emphasize that Tingle doesn’t solely follow around little boys, because his upcoming game is entitled Irozuki [...]

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Review: Punch-Out!!

June 22nd, 2009 No Comments

Punch-Out!! is an excellent franchise retread, if a merely competent game. The attempt to integrate the Wii’s gestural controls will do little to entice casual gamers past the first handful of fights as the steep difficulty curve was clearly designed with a controller in mind. All in all, it’s game that’s low on content, but high on nostalgia.

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That Little Tingle Tells You It’s Working

June 10th, 2009 No Comments

Kooloo-Limpah! Steal Tingle’s Magic words
and he’ll cut you!
Image courtesy of 1up

Anyone who ever doubted the wisdom of Nintendo’s friend codes needs to take a look at the latest issue of Famitsu (via 1up). Within, you can see that disturbing fairy wannabe Tingle has returned to darken your doorstep. So lock up your children, [...]

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Review: Lock’s Quest

April 27th, 2009 No Comments


Blizzard’s success with games bearing the suffix “-craft” has had some unintended consequences outside the occasional dead man in an internet cafe. Among them is the onset of genre myopia. Take strategy as an example: list off all the strategy games you can think of off the top of your head. You certainly listed off Warcraft and Starcraft, but how far down the list did you get before you reached a tower defense game? Blizzard’s runaway success redefined not only what strategy games are, but what they can be. So you mightn’t necessarily think of other takes on the genre like Dyson, Pikmin, or 5th Cell’s most recent title, Lock’s Quest. Here’s what it is and why you should.

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