Puddle is one of those physic sim/puzzle games where you manipulate the level to indirectly control an object trapped inside. It’s akin to those old wooden labyrinth games, but replace the bearing with a pool of liquid. Graphic Designer Pierre Lemasson helped answer my questions about the game’s origins, why everything is cast in silhouette, and new features in the offing. The answers are hidden behind that link above the excerpt.
Puddle Interview With Pierre Lemasson
April 20th, 2010 No Comments
Tags: GDC · gdc 2010 · IGF · IGF 2010 · Pierre Lemasson · puddle · Student Showcase
