The title for this interview is misleading because we already covered Puzzle Bloom with designer Jess Rahbek for our PAX 10 2009 interview series. So I merely touched on the relevant game for this IGF nomination and spent the rest of the interview catching up with Jess’s exploits since last we met. So the scope of today’s text covers the role of Unity in Jess’s development career, public prototyping as a AAA development strategy, and Jess’s pet iPhone project. It’s all cool stuff, so hit the link and start reading.
Puzzle Bloom Interview with Jess Rahbek
April 21st, 2010 No Comments
Tags: GDC · gdc 2010 · IGF · IGF 2010 · Jess Rahbek · Puzzle Bloom · Student Showcase
Interview with Jess Rahbek of Puzzle Bloom
October 14th, 2009 No Comments
Taking ten students from different schools and asking them to make a game in four weeks sounds more like the plot of a G4 reality show than a PAX 10 entry, but that’s exactly how Puzzle Bloom came to be. Jess Rahbek is the designer for that game, and he’s very focused on that job. Read on for a designer’s-eye view of non-gameplay elements, the future of Puzzle Bloom, and one of Jess’s personal projects.
Tags: interview · Jess Rahbek · PAX 10 · Puzzle Bloom
PAX 10: 2009 Continued
September 1st, 2009 1 Comment
The Penny Arcade Expo is right around the corner, and if history is any guide that means it’s time for this site to start giving shout outs to the PAX 10. So for the next week, your regular posting schedule will be filled with some of the most innovative gaming of 2008 and 2009. We present to you the continuation of our PAX 10 introductions.
Tags: 2009 · Machinarium · Osmos · PAX 10 · Puzzle Bloom
