Pixelsocks.com

Puzzle Bloom Interview with Jess Rahbek

April 21st, 2010 No Comments

The title for this interview is misleading because we already covered Puzzle Bloom with designer Jess Rahbek for our PAX 10 2009 interview series. So I merely touched on the relevant game for this IGF nomination and spent the rest of the interview catching up with Jess’s exploits since last we met. So the scope of today’s text covers the role of Unity in Jess’s development career, public prototyping as a AAA development strategy, and Jess’s pet iPhone project. It’s all cool stuff, so hit the link and start reading.

Share

Tags:   · · · · · ·

Interview with Jess Rahbek of Puzzle Bloom

October 14th, 2009 No Comments

Taking ten students from different schools and asking them to make a game in four weeks sounds more like the plot of a G4 reality show than a PAX 10 entry, but that’s exactly how Puzzle Bloom came to be. Jess Rahbek is the designer for that game, and he’s very focused on that job. Read on for a designer’s-eye view of non-gameplay elements, the future of Puzzle Bloom, and one of Jess’s personal projects.

Share

Tags:   · · ·

PAX 10: 2009 Continued

September 1st, 2009 1 Comment

The Penny Arcade Expo is right around the corner, and if history is any guide that means it’s time for this site to start giving shout outs to the PAX 10. So for the next week, your regular posting schedule will be filled with some of the most innovative gaming of 2008 and 2009. We present to you the continuation of our PAX 10 introductions.

Share

Tags:   · · · ·