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Review: Defense Grid: The Awakening

May 11th, 2009 1 Comment

Defense Grid: The Awakening is a refreshingly gameplay-oriented experience. Unemcumbered by the pomp of cinematics and cut scenes, it manages to build a simple story without interrupting eight hours of harrowing tower defense gameplay, and both are better for it.

SALE: This game is $5 on Steam until May 13th

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Interview with Lee Hickey from Project Aftermath

September 8th, 2008 2 Comments

While Project Aftermath might appear at a glance to be a typical Real Time Strategy game, it’s not. Get your hands on it and you’ll realize it isn’t just about winning and losing—it’s about points. The idea sounds weird, but it’s really a self-correcting difficulty selector that makes room in the genre for neophytes and experts a like. Starting armaments cost points, and good performance earns them. There’s no cap on the special abilities that units can use, but they cost you a bit of score with each use. Neophytes can play armed to the teeth (and in deep point debt), actually winning games and having fun, while experts who win with little more than sticks and harsh language score big on the leaderboards.

Lee Hickey stopped by from England and told us all about this and other ways that Project Aftermath makes the RTS genre more accessible. Read on for that, Lee’s thoughts on explosions and their importance to design, and what you can do to bring skilled players and new players together without a one-sided bloodbath. Check out the demo too.

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