Spectre is a curious exercise in storytelling. It’s somewhere between a choose-your-own-adventure book and a platformer, which is a fascinating blend to play. Lead engineer Asher Vollmer walked me through fitting all the narrative pieces together, the weave of player agency and storytelling, and the story web. Read on for his thoughts
Spectre Interview With Asher Vollmer
April 22nd, 2010 No Comments
Tags: asher vollmer · Bungie · GDC · gdc 2010 · IGF 2010 · spectre · Student Showcase
