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Super Meat World Arrives, Promises More

April 8th, 2011 No Comments

This is a bit late, but there’s just been so much news lately that it’s hard to keep up and maintain my leisurely lifestyle! Nevertheless, if you missed hearing about the launch Super Meat World on the Steam version of Super Meat Boy, sit up and pay attention because it looks awesome. According to a [...]

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Review: Super Meat Boy

January 10th, 2011 1 Comment

Super Meat Boy is platforming honed. It’s as if developer Team Meat took a great block of code and carved everything away that wasn’t a platformer. What’s left moves fast, never wastes your time, and really captures the joy of learning a difficult skill.

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Interview with Jordan Fehr of Super Meat Boy

September 16th, 2010 No Comments

PAX 10 booths always hum with activity, but Super Meat Boy draws a crowd. For all three days the expo hall was open, there were never fewer than twenty people cheering the victories and commiserating the (far more frequent) failures of brave meat cubes. Luckily for the interview, Jordan Fehr managed to talk over the swelling audience to cover what’s changed since we last saw Super Meat Boy at the GDC, the social implications of sharing intellectual property, and the outcomes of crowd testing.

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GDC 2010 Hub

April 25th, 2010 1 Comment

span.gametitle {text-align:center;font-size:x-small;font-style:italic;} 2010 IGF Main Competition and Student Nominees Aaaaa! A Slow Year Closure Cogs Enviro-Bear 2000 Heroes of Newerth Joe Danger Limbo Miegakure Monaco Owlboy Rocketbirds Shank Shatter Star Guard Super Meat Boy Today I Die Trauma Tuning Vessel Boryokudan Rue Continuity Devils Tuning Fork Dreamside Maroon Igneous Paper Cakes Puddle Puzzle Bloom Spectre [...]

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Super Meat Boy Interview With Jordan Fehr

April 5th, 2010 No Comments

Jordan Fehr is the sound designer for Super Meat Boy, though his scope is hardly limited to that bailiwick. He’s broadly informed, a little mischievous, and a colorful speaker. For today’s interview, he walked me through the current state of the commercial release of Super Meat Boy, the game’s challenge and accessibility goals, and even the controversial Super Guide. Read on for oldschool platforming wisdom.

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2010 Will be Good to Nintendo

February 24th, 2010 No Comments

Dust off your Wii, because 2010 is the year that Nintendo remembers that they’re a development house. The Nintendo Summit took place today (via 1up), and the developer/publisher/console manufacturer announced a whole slew of release dates. The biggest by far is Super Mario Galaxy 2, which will arrive on May 23. Nintendo released a new [...]

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