Pixelsocks.com

Review: Super Meat Boy

January 10th, 2011 1 Comment

Super Meat Boy is platforming honed. It’s as if developer Team Meat took a great block of code and carved everything away that wasn’t a platformer. What’s left moves fast, never wastes your time, and really captures the joy of learning a difficult skill.

Share

Tags:   · · · ·

Interview with Jordan Fehr of Super Meat Boy

September 16th, 2010 No Comments

PAX 10 booths always hum with activity, but Super Meat Boy draws a crowd. For all three days the expo hall was open, there were never fewer than twenty people cheering the victories and commiserating the (far more frequent) failures of brave meat cubes. Luckily for the interview, Jordan Fehr managed to talk over the swelling audience to cover what’s changed since we last saw Super Meat Boy at the GDC, the social implications of sharing intellectual property, and the outcomes of crowd testing.

Share

Tags:   · · ·

GDC 2010 Hub

April 25th, 2010 1 Comment

span.gametitle {text-align:center;font-size:x-small;font-style:italic;} 2010 IGF Main Competition and Student Nominees Aaaaa! A Slow Year Closure Cogs Enviro-Bear 2000 Heroes of Newerth Joe Danger Limbo Miegakure Monaco Owlboy Rocketbirds Shank Shatter Star Guard Super Meat Boy Today I Die Trauma Tuning Vessel Boryokudan Rue Continuity Devils Tuning Fork Dreamside Maroon Igneous Paper Cakes Puddle Puzzle Bloom Spectre [...]

Share

Tags:   · · · · · · ·

Super Meat Boy Interview With Jordan Fehr

April 5th, 2010 No Comments

Jordan Fehr is the sound designer for Super Meat Boy, though his scope is hardly limited to that bailiwick. He’s broadly informed, a little mischievous, and a colorful speaker. For today’s interview, he walked me through the current state of the commercial release of Super Meat Boy, the game’s challenge and accessibility goals, and even the controversial Super Guide. Read on for oldschool platforming wisdom.

Share

Tags:   · · · · · · · ·