As Nintendo has passed from the Gamecube, through the DS, and to the Wii, they’ve gotten better at bridging the gap between developers and Nintendo’s constantly fluctuating vision of interactivity. Nobody ever really figured out how to make good use of the Gamecube-GBA connectivity, and it took a year and Canvas Curse before anybody really did anything with the DS’s touch controls. It took still less lead time before Wii waggle started catching on. The incredible shrinking lead time derives partly from increasing developer interest as Nintendo’s market presence grows, but it’s also because Nintendo has learned something that authors figured out centuries ago: show don’t tell. If there’s a series that’s as much tech demo as it is video game, it has to be Warioware, and guess what? Warioware: Snapped accompanies the newly camera-enriched DSi as a downloadable game. Read on for our impressions.
GDC 2009: Warioware Snapped! Impressions
April 13th, 2009 No Comments
Tags: GDC · GDC 2009 · Nintendo · Warioware: Snapped!
