I was just chatting with Andy Hull after this interview, and he said, “Every design decision matters more when there aren’t many to be made.” He’s in a position to know, because his game, What is Bothering Carl? targets young children. It makes his game the odd duck in a pool of ten odd ducks, but Andy’s insight is all the more interesting for being on the outside looking in. Read the full interview for how complicated it is to keep things simple, what it’s like to be stuck outside the mainstream, and a few ins and outs of running a one-man operation.
Interview with Andy Hull of What is Bothering Carl?
October 23rd, 2009 No Comments
Tags: Andy Hull · interview · PAX 10 · Story Fort · What is Bothering Carl?
PAX 10 2009 Conclusion
September 4th, 2009 No Comments
The Penny Arcade Expo is right around the corner, and if history is any guide that means it’s time for this site to start giving shout outs to the PAX 10. So for the next week, your regular posting schedule will be filled with some of the most innovative gaming of 2008 and 2009. We present to you the conclusion of our PAX 10 introductions.
Tags: 2009 · PAX · PAX 10 · Tag: The Power of Paint · Trino · What is Bothering Carl?
