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It’s hard to talk about Portal games without spoiling them. However, it’s fair to say that a strong lineage carries a burden of expectation. Portal 2 rises to that burden with a combination of diverse content, expert craftsmanship, and brilliant writing.
Portal 2 Review
April 28th, 2011 No Comments
Tags: PC · Portal 2 · ps3 · Valve · Xbox
Welcome to the Stage in History
April 26th, 2010 No Comments
Today marks the first day following the wrap-up of the GDC 2010
interview series. So first things first, thanks to all the developers
who took the time to chat. You’ve probably noticed that we’re still
missing Tuning and Today I Die, but I’m still
waiting to hear back from those devs regarding interviews. Interested
readers are invited to cross their fingers, but warned that held
breath can result in anoxia and disappointment.
As cool as it was to cover these interviews, we’ve missed a hell of a
lot of interesting news during the interim, so I thought I’d spend
today on the highlights reel.
Tags: feist · hamlet · IGF · Machinarium · Microsoft · monsters probably stole my princess · News · pride and prejudice and zombies · Xbox
Interview with Nick Lee of Trino
October 21st, 2009 No Comments
Nick Lee is one of the artists who worked on Trino, but he perks up like a designer when he chats about mechanics. This comes in handy when you want to talk about a shooter that undermines its most fundamental genre convention. Check the full interview for what makes a a shooter a puzzle game, Trino’s history, and some hints about the team’s future plans.
